Through the Scope: Refining Risk and Reward in Our Sniping Scenarios
Understanding the Issue
First up, let's talk about a tricky part of our game - the suspicion meter.
We noticed players were getting a bit lost with how the suspicion meter was supposed to work. Our initial thought was pretty straightforward - the farther away the contract, the less suspicion you'd arouse because, well, you're not causing trouble close to home. Sounds logical, right?
Turns out, it wasn't so clear cut just by eyeballing the contract details. And then, throwing in the math needed to figure out your actual take-home cash after covering the contract's cost? Yeah, it got a bit much. Players found it tough to make heads or tails of all the numbers.
Worst part was that if you ran out of cash you couldn’t take on anymore contracts essentially soft-locking the game without any way to progress.
Crafting the Solution
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Simplifying the Contract Panel
We've stripped back the contract panel - say goodbye to cost and distance calculations. Instead, we've introduced a new tag that clearly indicates the difficulty level, which ties directly to the loot you'll pocket. The gist is simple: the tougher the challenge, the bigger the reward.
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Mission Outcome has a Direct Impact on Suspicion
We're putting more control into your hands regarding the suspicion meter. Here's the breakdown:
- Miss a shot? Your suspicion ticks up.
- Hit someone you weren't supposed to? Even worse.
And, we'll show you these crucial stats right after each mission to keep you in the loop.
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Real World Scenarios
We're saying goodbye to the abstract and overly simple sniping scenes, embracing more of a real-world scenario. This shift allows us to introduce genuine challenges that directly influence the outcome of your missions. Kicking things off, we've designed the Park scenario as our "easy" level.
What's on the Horizon
And hey, we're just getting started. We've got some more scenarios in the pipeline that we can't wait to show you!
We’re keen for your feedback, so drop your comments or suggestions on the itch page.
Sugar & Riker ✌️
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IKEELYA
A hitman with a taste for interior design
Status | Released |
Authors | Riker, Cukia "Sugar" Kimani |
Genre | Shooter |
Tags | assassin, Casual, Cozy, decorating, hitman, ikea, interior-design |
More posts
- The ‘Where’s Waldo?’ of Sniping in Our New AreasApr 25, 2024
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