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I found this very intriguing to play. I was wholly invested in tracking down my stolen item. I think with a wider cast of characters, more story options and some solid voice acting this could be a very compelling game to play!

Some feedback I gathered while playing in case you decide to work on this more:

- I like that the conversation is presented in speech bubbles like a text message.  It would be cool if you could scroll up to re-read something already said.
- I would love it if the characters had some recollection of talking to me before and not say the exact same script every time I talked to them.
- The background ambience does a great job of selling the atmosphere of a location, but it should loop! I was in the Market for long enough that the sound stopped and everything got deathly silent... Also fading between areas as you transition would be super nice!
- The signposts look like they indicate your current location and not a means of travel. They could benefit from having arrows to indicate that clicking them will take you there, something like "Port --->" perhaps?
- I encountered a bug where my arrival in Mombasa interrupted a conversation I was having with the boat captain.

While investigating Mombasa something happened and I couldn't interact with people anymore :( I could still transition between areas though...

Well done on putting this together!